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PKBMame
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WHATSNEW.TXT
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Text File
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1999-04-12
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5KB
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119 lines
What's new :
4/12/99
* Added programmable combos (see combo.txt for details)
* Added -nosfix to remove foreground graphics layer
* Added RASTER option to dynamic driver
* Added autofire delay option in dip switch menu (for games lke Mslug)
* Save states more stable now
* Misc. code tweaks and bugfixes
4/1/99
* Autofire (see dip switch menu)
* Added Dirk Steven's Eagle routines (-eagle)
* Alternate loader speeds up MVS rom loading (-altloader)
* Hold down F12 for frame-by-frame snapshots
* Up to 1000 saved states per game (Shift-F6 and Shift-F7 to change slots)
* Smaller save states
* Configurable save state directory (default is STA)
* 16-bit color for all games is now disabled (use -force16 parameter only if game really needs it)
* Source code :)
Notes:
- The Eagle routines require MMX and 16-bit color (and a very fast PC).
- If save states don't work, be sure to create the STA directory (default)
- Users with 128MB RAM will probably not benefit from the alternate loader, but
those with less memory might.
- Note that the alternate loader is very preliminary and will not work for some
games, such as Pulstar. The problem is known, as is the cause, and a fix will
be released in later versions (hopefully).
- The alternate rom loader does NOT check for CRC errors and such (for graphics roms).
- Use a 4MB disk cache with the alternate rom loader (8MB sometimes GPFs, dunno why...)
- Yes, I know about the timer bug in KOF98.
- The save state sound is still buggy
- Apparently, the save states aren't-cross compatible using B9 (looking into this)
Important :
I need feedback on the alternate rom loader, since I haven't really tested it much.
Preferably from users with 64 and 96 MB RAM.
Suggestions are always welcome. Oh, and drop me a line if you like KBMAME :)
3/9/99
* Re-patched ASM Core (Shock Troopers should be fine now)
* Added Save States :)
Notes on Save States:
* Use F6 to save and F7 to load
* The KBMAMEC and KBMAMEA save states are *not* interchangeable !!!
If you save with KBMAMEC, load with KBMAMEC, not KBMAMEA (and vice-versa)
* The save files are dumped in the main directory (this will be fixed later)
* The save files are quite big.
* The music is still glitchy sometimes when loading (remember, this is a beta)
* Any info on MAME and YM2610 will be greatly appreciated
Finally, remember : THIS IS A BETA !!!
Thanks :
Prophet : Mission completed! (somewhat) ;)
powerwav : For pointing out nasty bugs
3/8/99
* Updated to MAME 0.35b5
3/6/99
* Now automatically checks neogeo.drv first (makes it much more useful)
* Replaced -newdrv with -olddrv (to use the original MAME drivers)
* Added checksums for Magical Drop 3 and Twinkle Star Sprites
* Extra buttons can now be mapped to NONE
3/1/99
BIG Thanks to Mike Coates for the ASM Core fixes. Shock Troopers now lets you past the first boss!
* Now based on MAME0.35b4
* Button combinations can now be changed from the dip switch menu without needing to reset the game
* More button combinations
a) BCD for Samurai Shodown 4
b) The diagonals can now be mapped as buttons
* Modified structure of neogeo.drv (see driver.txt)
a) Now much easier to change checksums w/o writing an entire driver.
b) Support for SRAM hack to bypass protection
2/24/99
Dynamic game driver - add support for new games/fixes by modifying an external text file.
Basically, what this means is that you won't have to wait for a recompilation of KBMAME
to support newly-dumped games or sound fixes. The necessary data for supporting new games
can be read by KBMAME from the file neogeo.drv by using the parameter -newdrv.
Note : some games WILL require special code (hacks) to get them to work or to bypass
copy protection.
Note : the process of modifying this driver data is not for the faint of heart. More or less,
it's better to let someone else do it for you ...
See the related file driver.txt for details.
Thanks :
The MAME team - you guys rock!!! Looking forward to beta 4 ;)
Newbie and Haze (David Haywood) - for their ideas
Prophet - for the support and encouragement :)
2/22/1999
KBMAME is faster and more flexible.
* Button combinations can now be modified through the dip switch menu (Press tab).
* A total of 4 buttons (5-8) can now be confgured instead of the previous 3 (5-7)
* User configurable overclocking of the 68K processor ! (for FAST PCs ONLY)
Usage :
commandline : -clock [clock speed in MHz] (default is 12)
Example :
kbmamea mslug2 -clock 22
* Overclocking parameter can also be specified in the mame.cfg file by changing the -clock entry.
* Sidewinders probably work (not sure, I don't have a joystick)
- Deimos (http://members.xoom.com/Deimos0)